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Sunday, 30 January 2011

The Weekly Blog$hares Analysis – Week 1

Hey everybody, today I decided to do something weekly for my blog – an analysis of my Blog$hares account, with some of the most detailed analysis I can come up with.

Before I can jump in to the fine grains of my portfolio, I need to give the basic details of my capital.

image

This is how it breaks down in to percentages:

 

Cash Balance 3.075% of TNW
Ideas Value 1.096% of TNW
Corp Investments 95.827% of TNW
Shares Portfolio 0.0000000394% of TNW
Market Orders 0% of TNW

From this table, we can determine that too much money is in a Corporation. However, Corporations give interest on investments. Currently, daily, I make 0.5% on my investment daily. This works out at B$9,131,951,204.41 – enough to support some idea buying, but budgeting is somewhat necessary.

Despite this amount of interest being high for my standards, I decide to compound the interest, so I can make many more millions extra every day. The extra money would allow me to invest more in shares, which can actually vary every couple of minutes by billions.

For a portfolio to fluctuate this fast, there has to be some way of manipulating the market in a legal way, and this all comes down to ideas. 10,000 ideas = one artefact, which can be used to take over, crash or hype a blog or industry, and gain ideas in it’s own industry. This is all good for profit making, but it requires huge amounts of strategy.

So far, just by playing safe and holding 95% of my TNW in a corporation I have gone up 20+ composite ranking places, despite losing B$30bn+ from trying to take over some of the most expensive blogs in the game.

One of the many trends is that when you start out, you can’t make a lot of money, unless you get given some chips, which are worth more than a half billion a chip. Once you make more and more money, the growth rate is exponential. The more you spend, the more you make.

To summarise, I need to grow my shares portfolio and hold something solid, and invest more in to ideas. Corporations are too heavily loaded, so a few billions need to be taken out of them.

This concludes the first week’s analysis. See you next week.

Blog$hares... and why I love it

I don't know about you people out there, but I get a thrill out of playing games and having constant battles. It keeps me focused and awake for most of the day, and it helps the development of my decision-making skills.

Blog$hares is no different.

You fight over millions of blogs, which can accumulate to MILLIONS OF DOLLARS a share. And there's 5,000 shares per blog, unless the claimant of the blog adds or subtracts shares from the equation.
Money is, of course, limited. So making intelligent financial choices is the way to gain billions upon trillions of dollars.

I currently have $1.828trn invested in a corporation which pays out at 0.5% interest daily, compounded. So every day, I'm making a couple hundred million dollars more, of which the gains start to become exponential. I may have played for 4 years or more, but the only reason I am in the trillions and some of them are in the quadrillions is because I haven't played Ideas for SO LONG. Ideas are the real way to make money, and the ideas affect the stocks in such a way that ideas are the printer and shares are the paper, if you get the idea of that analogy.

Every 10,000 ideas in an industry can be used to build an artefact, a kind of very important part of the industry's back story, or something related heavily to it. These artefacts are mainly used to manipulate stocks or a whole industry's shares prices. Other times, they are used to raid ideas from an industry for profit.

Anyways, let's step back for a second, and look at the game's customer support. Being run by only a handful of people Blog$hares is small in comparison to some of it's rivals, and the community isn't exactly what you'd call broad. However, I had a problem only 60 minutes ago and the problem was fixed in EIGHT MINUTES.

And that was just another member of the community, who had paid to play, pressing a single button. The fact that people spend time on the forums, look around, and help people all the time, makes a tight-knit community  even better, and that's what makes the game better.

I highly recommend Blog$hares to anyone bored, or looking for a challenge.

Saturday, 29 January 2011

For Pete's sakes, who put this malware on here?

Thanks NIS for protecting my computer today.

Off doing my usual internet business, playing on Kongregate, and a recent attempt to attack my computer was blocked. Hooray for developers injecting trojan downloaders in to the code of their games, which aren't detected by Kongregate before they are released in to the wild.

Just a little bit of recent history for you:

Only about a year ago, Kongregate was hit by a mass advertising attack, which infected most computers who went on the site with a nasty rogue anti-virus. I, for one, and many others, were not affected by this pandemic, which had all been caused by an advertising company accepting a nasty advert, thanks to the intelligence of buying a good internet security suite.

I, and many others, hate malware because of it's recent tendency to destroy anything it likes to destroy, and it destroys alright. It destroys all your data, your friends' data, yo momma's data, any data. It can even lock you out of your system with the use of a line or two of code.
Back in the 1970's, when computers had only been out for a couple of years and networking was almost new, with ARPANET going strong, the Creeper virus was released, which did barely any, if any at all, damage to the computer infected with it, and thus was not really malware in the same sense it is nowadays.

Nowadays, AV companies have millions of signatures for files that are malicious.
They're developing new technology, some of which is claimed to be perfect, which isn't, and some are tested and under-estimated.

On the other hand, malware developers are only getting smarter, and they always make something that is a new advance. They may release a website with a piece of malware on, then instantly get it shut down. What did they do then? They bought or created bullet-proof hosting, so the government couldn't shut them down.

Malware is one of the most annoying software types on the planet. I hope this has given you some insight in to this topic, and I better now make a bootable CD. See ya later.

Tuesday, 25 January 2011

The Games On The Internet (and why I hate most of them...)

Today, I would like to talk about games on the internet, mainly MMORPGs and the numerous Facebook games.

First, let's talk about the MMOs.
I have just one word to say about them: RUBBISH.
The companies that make them either spend 50p (79 cents) on it and make it complete and utter pish and tosh, or spend like OVER 9000! dollars on it and it's still a pile of dog doo.
I understand that not everyone today can afford $1,000 Alienware PCs that can handle the 3D graphics of most games, even on their lowest settings (me included), and most of the MMOs out there are P2P or F2P w/ added features or microtransactions.

The only exception, the one half-decent MMO that people can play is WoW. Being constantly updated with tons of new content and a massive community, it still has it's ups and downs, but that's to be expected no matter what company it is, be it Blizzard, a billion-dollar + company, or some Chinese or Korean rubbish that I can't read with a taskforce of one and not even PhotoShop to hand, let alone Flash or Java programming skills, some of the essential ones in the business.

So, if I had to state my opinion on MMOs, don't even bother playing them, unless it's WoW. Another example of a good MMO (warfare-based) is StarCraft. And guess what... it's made by the same company. Blizzard. Basically, if you don't see the Blizzard logo, don't buy the game, no matter what it is.
Browser based means instantly crappy, and download games either cost bucketloads and end up not even being able to run on the lacklustre computers of today, or cost bucketloads of money and are absolute CRAP.

Now, for a contrast in opinion, let's move onto Facebook games.

Many people complain about the fact that some of the companies that make Facebook games force you to buy some form of paid currency to advance in the game.
A perfect example of the COMPLETE OPPOSITE, an excellent game from Zynga, is called CityVille. Only released in late 2010, and still in beta, is updated several times a day and has always got new content, heck, you can even make people that you don't know give you the items you need to complete a quest!

With some of these games though, one of the bad things about them is that you can get stuck in to the trap of running out of the free currency, and end up buying it to fill the urge to complete that last building, or just want to send out a ship for goods, but you're a coin short, and it's 24 hours before you can grab one of your properties' rent to pay for it. Before you know it, you might be playing a game from a producer that you don't know, enjoy the game but need to pay for something, pay for it, and end up with a £2,000 bill for a 3DTV on your credit card.

Facebook games are fun, addictive and are a great time-filler, but they have their pitfalls, same as the MMOs, just not quite as bad as them.

So, to conclude, stay away from most of the MMOs and stick to the Facebook games.

Monday, 24 January 2011

Welcome to my Blog!

Hey, I'm James. Over the past half-decade, I've been surfing the web like it's no-one's business, digging through tons of news articles I'd never find on TV, and making new friends.

Sometimes, it's a little tough to comprehend some of the works of the internet, and I, as well as all the other internet users, have something to share. We all have questions, we have answers to those very questions.
Finding those answers is very difficult sometimes. I even have trouble finding whole TV episodes on the internet from a half-second sound clip, even though today's technology can do that and so much more.

Sometimes, the Internet gets so boring that I just have to go and do something else. Other times, I can't help but go on an all-nighter watching YouTube videos. Often though, i may just surf the web looking for some form of entertainment which is lacking in my life.

That's just one part of my life, and over the coming years, hopefully I can give you some insight in to the opinions I have to share in my life.